
Plate 205
Shardball
A ball, a dish and a dome of bricks.
- Family
- Arcade
- Origin
- Raised from a recipe
- Habit
- Diurnal: kept on the page
- Voice
- Yes, with the sound on
- Licenses
- Apache-2.0, MIT, BSD
How to play
Tap to play. Steer the dish with a finger, the mouse or the arrows; it catches the ball. Tap to launch.
Notes
Break every brick: glazed ones break at one hit, and stone ones crack first and break at the second. Each brick that breaks falls apart into real pieces that tumble, bounce and fade.
The game opens in the Dome, in 3D: the dish sits on the ground at the bottom of an invisible sphere, under a dome of bricks, and the ball bounces in three dimensions, its shadow showing where it will land. The dish catches the ball and holds it where it lands; tap or press Space to send it back (where it sits sets its angle), or it goes on its own after three seconds. A ball that touches the ground is lost. Drag on the dome, or with two fingers, to turn the view; pinch or scroll to zoom.
The 2D button slides it all onto a flat board. Flat board, in the Splash tab, is the classic board, which 3D tips back into a table. ⛶ Play fills the page; P pauses, R starts again.
Its controls
| Control | Kind | Range | Start |
|---|---|---|---|
| Play or pause | Tap | ||
| Play | Button | ||
| Style | List | 2 choices | Dome |
| View | List | 2 choices | 3D |
| Level | Setting |
Sources and credits
Made in Splashery. Its code is MIT.
Libraries
- Apache-2.0
- Basic Pitch, ONNX (lane Audio piano, October 21, 2026)
- MIT
- omggif 1.0.10
- MIT
- ONNX Runtime Web 1.30.0 (its modules)
- MIT, Apache-2.0, BSD
- PDF.js 6.3.289